#ifndef _SAMPLE_H
#define _SAMPLE_H

#include <d3d9.h>
#include <d3dx9.h>

#include "Global.h"
#include "Trace.h"
 
#include "fmod.hpp"
 

#include <string>
using namespace std;

class Sample
{
private:
	string fileName;
public:
	FMOD_SOUND *sample;
	FMOD_CHANNEL *channel;
	Sample();
	~Sample();
	string getFileName() {return fileName;}
	void setFileName(string value) {fileName = value;}

};

#endif